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; LOOP EVENTS
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;
; USAGE:
;
; Basic structure for a loop event:
; { 
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #IMAGE= Event image that will be displayed when event occurs
;         PNG images must be 736x418 or 368x418 pixels, see 'Extras' folder for sample images and frames
;         Multiple pictures can be used by using a ',' to separate them
;         Format: picture1.png, picture2.png, picture3.png, picture4.png
; #SOUND= Event sound that will be displayed when event occurs
;         Multiple sounds can be used by using a ',' to separate them
;         Format: sound1.mp3, sound2.mp3, sound3.mp3, sound4.mp3
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 2];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
; #AI= Values range [0, 4]
; 0 = Event fires whenever all fields are satisfied for any game type
; 1 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Axis
; 2 = Event fires whenever all fields are satisfied, for Single Player games only, and only when the AI is Allied
; 3 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Axis in Single Player, or on Allied Multiplayer turns
; 4 = Event fires whenever all fields are satisfied, for any game type, and only when the AI is Allied in Single Player, or on Axis Multiplayer turns
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID that will be owner of this naval loop event (value of 0 will allow any country to use loop positions)
; #ALIGNMENT_ID= Which game turn should this loop event run? (values range [0, 2]; Any= 0; Axis= 1; Allies= 2)
; #DELAY= The number of turns to delay completion of the naval loop
; #FAILED_DELAY= The number of turns that have to pass before the naval loop is considered to have failed
; #FRIENDLY_POSITION= Position that must be under friendly control in order for event to occur but can be left blank (Format: x,y)
; #START_POSITION= Start position for the naval loop (Format: x,y)
; #FINISH_POSITION= Finish position for the naval loop (Format: x,y)
; }
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
; 
; A naval loop event could possibly fail if all #FINISH_POSITION's as well as all adjacent map positions
; are occupied by enemy naval units. In this case once the number of turns exceeds the #FAILED_DELAY
; value the units will be returned to the #START_POSITION locations.
;
; More than one #START_POSITION as well as #FINISH_POSITION can be set.
;
; Use the reference values provided for #COUNTRY_ID and not the country names 
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #COUNTRY_ID_0= Neutral
; #COUNTRY_ID_1= Abyssinia
; #COUNTRY_ID_2= Afghanistan
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_5= Argentina
; #COUNTRY_ID_6= Australia
; #COUNTRY_ID_7= Austria
; #COUNTRY_ID_8= Baltic States
; #COUNTRY_ID_9= Belgian Congo
; #COUNTRY_ID_10= Belgium
; #COUNTRY_ID_11= Benelux
; #COUNTRY_ID_12= Bhutan
; #COUNTRY_ID_13= Black
; #COUNTRY_ID_14= Bolivia
; #COUNTRY_ID_15= Borneo
; #COUNTRY_ID_16= Brazil
; #COUNTRY_ID_17= British Somaliland
; #COUNTRY_ID_18= Brunei
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_20= Burma
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_22= Chile
; #COUNTRY_ID_23= China
; #COUNTRY_ID_24= Colombia
; #COUNTRY_ID_25= Communist China
; #COUNTRY_ID_26= Costa Rica
; #COUNTRY_ID_27= Croatia
; #COUNTRY_ID_28= Cuba
; #COUNTRY_ID_29= Curaçao
; #COUNTRY_ID_30= Czechoslovakia
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_32= Dominican Republic
; #COUNTRY_ID_33= Dutch East Indies
; #COUNTRY_ID_34= Dutch Guiana
; #COUNTRY_ID_35= Ecuador
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_37= El Salvador
; #COUNTRY_ID_38= Estonia
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_41= Free City of Danzig
; #COUNTRY_ID_42= French Equatorial Africa
; #COUNTRY_ID_43= French Somaliland
; #COUNTRY_ID_44= French West Africa
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_47= Greenland
; #COUNTRY_ID_48= Guatemala
; #COUNTRY_ID_49= Haiti
; #COUNTRY_ID_50= Honduras
; #COUNTRY_ID_51= Hong Kong
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_53= Iceland
; #COUNTRY_ID_54= India
; #COUNTRY_ID_55= Indochina
; #COUNTRY_ID_56= Iraq
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_58= Italian East Africa
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_60= Japan
; #COUNTRY_ID_61= Latvia
; #COUNTRY_ID_62= Liberia
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_64= Lithuania
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_66= Malaya
; #COUNTRY_ID_67= Manchukuo
; #COUNTRY_ID_68= Mexico
; #COUNTRY_ID_69= Mongolia
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_71= Nanjing
; #COUNTRY_ID_72= Nepal
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_74= New Zealand
; #COUNTRY_ID_75= Newfoundland
; #COUNTRY_ID_76= Nicaragua
; #COUNTRY_ID_77= Nigeria
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_80= Panama
; #COUNTRY_ID_81= Paraguay
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_83= Peru
; #COUNTRY_ID_84= Philippines
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_86= Polynesia
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_88= Portuguese East Africa
; #COUNTRY_ID_89= Portuguese Timor
; #COUNTRY_ID_90= Portuguese West Africa
; #COUNTRY_ID_91= Red
; #COUNTRY_ID_92= Rhodesia
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_94= Sarawak
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_96= Slovakia
; #COUNTRY_ID_97= Solomons
; #COUNTRY_ID_98= South Africa
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_100= Spanish Guinea
; #COUNTRY_ID_101= Spanish Republic
; #COUNTRY_ID_102= Sudan
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_104= Switzerland
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_106= Tannu Tuva
; #COUNTRY_ID_107= Thailand
; #COUNTRY_ID_108= Tibet
; #COUNTRY_ID_109= Transjordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Turkey
; #COUNTRY_ID_112= UK
; #COUNTRY_ID_113= Ukraine
; #COUNTRY_ID_114= Uruguay
; #COUNTRY_ID_115= USA
; #COUNTRY_ID_116= USSR
; #COUNTRY_ID_117= Venezuela
; #COUNTRY_ID_118= Vichy France
; #COUNTRY_ID_119= Yemen
; #COUNTRY_ID_120= Yugoslavia
;
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;REMOVE1940
{
#NAME= Britain Sends Rupertforce To Narvik
#POPUP= <<TAG_1>>
#IMAGE= britishnorwayexpedition.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 128[1]
#COUNTRY_ID= 112
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 1
#FAILED_DELAY= 2
#LEVEL= 0
#FRIENDLY_POSITION=
#START_POSITION= 138,60
#FINISH_POSITION= 181,18
}

;REMOVE1940
{
#NAME= France Sends An Expedition To Narvik
#POPUP= <<TAG_2>>
#IMAGE= frenchnorwayexpedition.png
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 205[1]
#COUNTRY_ID= 40
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 1
#FAILED_DELAY= 2
#LEVEL= 0
#FRIENDLY_POSITION=
#START_POSITION= 140,63
#FINISH_POSITION= 181,18
}

; For Italian naval units via the Gibraltar Strait to the Atlantic:
{
#NAME= Mediterranean to the Atlantic
#POPUP= <<TAG_3>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 706[1]
#COUNTRY_ID= 59
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 1
#FAILED_DELAY= 2
#LEVEL= 0
#FRIENDLY_POSITION=
#START_POSITION= 139,113
#START_POSITION= 139,114
#FINISH_POSITION= 135,114
#FINISH_POSITION= 136,115
#FINISH_POSITION= 132,114
#FINISH_POSITION= 132,116
}

; For Italian naval units via the Gibraltar Strait to the Mediterranean:
{
#NAME= Atlantic to the Mediterranean
#POPUP= <<TAG_4>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 707[1]
#COUNTRY_ID= 59
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 1
#FAILED_DELAY= 2
#LEVEL= 0
#FRIENDLY_POSITION=
#START_POSITION= 134,114
#START_POSITION= 134,115
#FINISH_POSITION= 138,114
#FINISH_POSITION= 138,115
#FINISH_POSITION= 141,113
#FINISH_POSITION= 142,115
}

; For German naval units via the Gibraltar Strait to the Atlantic:
{
#NAME= Mediterranean to the Atlantic
#POPUP= <<TAG_5>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 622[1]
#COUNTRY_ID= 45
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 1
#FAILED_DELAY= 2
#LEVEL= 0
#FRIENDLY_POSITION=
#START_POSITION= 139,113
#START_POSITION= 139,114
#FINISH_POSITION= 135,114
#FINISH_POSITION= 136,115
#FINISH_POSITION= 132,114
#FINISH_POSITION= 132,116
}

; For German naval units via the Gibraltar Strait to the Mediterranean:
{
#NAME= Atlantic to the Mediterranean
#POPUP= <<TAG_6>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 623[1]
#COUNTRY_ID= 45
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 1
#FAILED_DELAY= 2
#LEVEL= 0
#FRIENDLY_POSITION=
#START_POSITION= 134,114
#START_POSITION= 134,115
#FINISH_POSITION= 138,114
#FINISH_POSITION= 138,115
#FINISH_POSITION= 141,113
#FINISH_POSITION= 142,115
}

;REMOVE1942
{
#NAME= DE 627 - Loop to Remove a unit from Calais to Deploy a Coastal Gun there
#POPUP= <<TAG_7>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 627[1]
#COUNTRY_ID= 0
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 0
#FAILED_DELAY= 1
#FRIENDLY_POSITION=
#START_POSITION= 152,79
#FINISH_POSITION= 152,79
#FINISH_POSITION= 152,80
#FINISH_POSITION= 151,80
#FINISH_POSITION= 152,81
}

;REMOVE1942
{
#NAME= DE 627 - Loop to Remove a unit from Le Havre to Deploy a Coastal Gun there
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 627[1]
#COUNTRY_ID= 0
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 0
#FAILED_DELAY= 1
#FRIENDLY_POSITION=
#START_POSITION= 148,82
#FINISH_POSITION= 148,82
#FINISH_POSITION= 148,83
#FINISH_POSITION= 147,83
#FINISH_POSITION= 146,84
}

;REMOVE1942
{
#NAME= DE 627 - Loop to Remove a unit from near Brest to Deploy a Coastal Gun there
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 627[1]
#COUNTRY_ID= 0
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 0
#FAILED_DELAY= 1
#FRIENDLY_POSITION=
#START_POSITION= 139,85
#FINISH_POSITION= 139,85
#FINISH_POSITION= 139,86
#FINISH_POSITION= 140,87
#FINISH_POSITION= 141,85
}

;REMOVE1942
{
#NAME= DE 627 - Loop to Remove a unit from near Amiens to Deploy a Coastal Gun there
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 1
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 627[1]
#COUNTRY_ID= 0
#ALIGNMENT_ID= 1
#TRIGGER= 100
#DELAY= 0
#FAILED_DELAY= 1
#FRIENDLY_POSITION=
#START_POSITION= 150,81
#FINISH_POSITION= 150,81
#FINISH_POSITION= 151,80
#FINISH_POSITION= 151,81
#FINISH_POSITION= 150,82
#FINISH_POSITION= 151,82
}

; Allied North Atlantic to Suez naval loop:
{
#NAME= North Atlantic To Red Sea
#POPUP= <<TAG_8>>
#IMAGE=
#SOUND=
#FLAG= 0
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 0
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 4
#FAILED_DELAY= 5
#LEVEL= 0
#FRIENDLY_POSITION= 0,2
#START_POSITION= 125,79
#START_POSITION= 125,80
#START_POSITION= 126,80
#START_POSITION= 127,79
#START_POSITION= 127,80
#FINISH_POSITION= 214,130
#FINISH_POSITION= 214,131
#FINISH_POSITION= 215,131
#FINISH_POSITION= 214,132
#FINISH_POSITION= 215,132
}

; Allied North Atlantic to Persian Gulf naval loop:
{
#NAME= North Atlantic To Persian Gulf
#POPUP= <<TAG_9>>
#IMAGE=
#SOUND=
#FLAG= 0
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 0
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 4
#FAILED_DELAY= 5
#LEVEL= 0
#FRIENDLY_POSITION= 0,2
#START_POSITION= 125,82
#START_POSITION= 125,83
#START_POSITION= 126,83
#START_POSITION= 127,82
#START_POSITION= 127,83
#FINISH_POSITION= 244,129
#FINISH_POSITION= 244,130
#FINISH_POSITION= 245,129
#FINISH_POSITION= 246,129
#FINISH_POSITION= 246,130
}

; Allied Suez to North Atlantic naval loop:
{
#NAME= Suez To North Atlantic
#POPUP= <<TAG_10>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 0
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 3
#FAILED_DELAY= 4
#LEVEL= 0
#FRIENDLY_POSITION= 0,2
#START_POSITION= 218,136
#START_POSITION= 217,136
#START_POSITION= 218,137
#START_POSITION= 219,136
#FINISH_POSITION= 123,80
#FINISH_POSITION= 123,81
#FINISH_POSITION= 123,82
#FINISH_POSITION= 122,82
#FINISH_POSITION= 122,81
}

; Allied Persian Gulf to North Atlantic naval loop:
{
#NAME= Persian Gulf To North Atlantic
#POPUP= <<TAG_10>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 0
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 4
#FAILED_DELAY= 5
#LEVEL= 0
#FRIENDLY_POSITION= 0,2
#START_POSITION= 251,133
#START_POSITION= 250,134
#START_POSITION= 252,134
#START_POSITION= 251,134
#FINISH_POSITION= 123,80
#FINISH_POSITION= 123,81
#FINISH_POSITION= 123,82
#FINISH_POSITION= 122,82
#FINISH_POSITION= 122,81
}

; Allied Red Sea to Persian Gulf naval loop:
{
#NAME= Red Sea to Persian Gulf
#POPUP= <<TAG_11>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 0
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 1
#FAILED_DELAY= 2
#LEVEL= 0
#FRIENDLY_POSITION= 0,2
#START_POSITION= 216,134
#START_POSITION= 217,133
#START_POSITION= 217,134
#START_POSITION= 218,134
#FINISH_POSITION= 244,129
#FINISH_POSITION= 244,130
#FINISH_POSITION= 245,129
#FINISH_POSITION= 246,129
#FINISH_POSITION= 246,130
}

; Allied Persian Gulf to Red Sea naval loop:
{
#NAME= Persian Gulf to Red Sea
#POPUP= <<TAG_12>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
; Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
; Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 0
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 1
#FAILED_DELAY= 2
#LEVEL= 0
#FRIENDLY_POSITION= 0,2
#START_POSITION= 248,132
#START_POSITION= 247,132
#START_POSITION= 249,132
#START_POSITION= 248,133
#FINISH_POSITION= 214,130
#FINISH_POSITION= 214,131
#FINISH_POSITION= 215,131
#FINISH_POSITION= 214,132
#FINISH_POSITION= 215,132
}

{
#NAME= US East Coast To The Red Sea (Allied)
#POPUP= <<TAG_13>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 0
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 3
#FAILED_DELAY= 4
#FRIENDLY_POSITION= 0,2
#START_POSITION= 9,119
#START_POSITION= 10,120
#START_POSITION= 9,120
#START_POSITION= 11,120
#START_POSITION= 11,119
#FINISH_POSITION= 214,130
#FINISH_POSITION= 214,131
#FINISH_POSITION= 215,131
#FINISH_POSITION= 214,132
#FINISH_POSITION= 215,132
}

{
#NAME= US East Coast To The Persian Gulf (Allied)
#POPUP= <<TAG_14>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 0
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 4
#FAILED_DELAY= 5
#FRIENDLY_POSITION= 0,2
#START_POSITION= 9,123
#START_POSITION= 10,124
#START_POSITION= 11,123
#START_POSITION= 11,124
#START_POSITION= 9,124
#FINISH_POSITION= 244,129
#FINISH_POSITION= 244,130
#FINISH_POSITION= 245,129
#FINISH_POSITION= 246,129
#FINISH_POSITION= 246,130
}

{
#NAME= South Atlantic To The Red Sea (Allied)
#POPUP= <<TAG_15>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 0
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 1
#FAILED_DELAY= 3
#FRIENDLY_POSITION= 0,2
#START_POSITION= 94,135
#START_POSITION= 94,136
#START_POSITION= 95,135
#START_POSITION= 96,136
#START_POSITION= 96,135
#FINISH_POSITION= 214,130
#FINISH_POSITION= 214,131
#FINISH_POSITION= 215,131
#FINISH_POSITION= 214,132
#FINISH_POSITION= 215,132
}

{
#NAME= South Atlantic To The Persian Gulf (Allied)
#POPUP= <<TAG_16>>
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 2
#AI= 0
#LEVEL= 0
;Set global variable condition to always trigger (dummy value)
#GV= 1[1,100]
;Set link value to always trigger (dummy value)
#LINK= 0[0]
#COUNTRY_ID= 0
#ALIGNMENT_ID= 2
#TRIGGER= 100
#DELAY= 2
#FAILED_DELAY= 4
#FRIENDLY_POSITION= 0,2
#START_POSITION= 90,135
#START_POSITION= 90,136
#START_POSITION= 91,135
#START_POSITION= 92,136
#START_POSITION= 92,135
#FINISH_POSITION= 244,129
#FINISH_POSITION= 244,130
#FINISH_POSITION= 245,129
#FINISH_POSITION= 246,129
#FINISH_POSITION= 246,130
}
